![]() My suggestion was due to this being a minor feature that I greatly enjoyed in Pokemon games, and the general amount of readables and objects you could interact with in the environment. Nice, I'll check it out once I get there. Perhaps some hints could even be put on radio monologue lines. I think it would be nice if these objects could be interacted with, producing some text "You are now listening to radio X" and changing the background music like the piano player or the doll in Crono's room. * Radio stations - in 1000 AD most houses are shown having a radio device. * Save Zeal by beating Lavos in the Ocean Palace - I haven't gotten to this yet, but curious if this wouldn't imply a time paradox, since the fall of Zeal is essential for the future human societies to flourish This messes with the default control scheme that is present in CT and other RPGs (Golden Sun comes to mind), and so I would rather having run set up as B+directionals. * Running patch - As p/ the previous version, I would still prefer if this one was opt-out, instead of in. Will improvements be possible in the future? If so, I would suggest adding a secondary dock to Porre so two ferries can be stationed there at the same time. ![]() * Ferry to Choras - As of the moment it's a bit odd that on making the way back to Porre you're simply teleported back. Hello, I've started playing this hack and I would like to share some initial impressions:
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